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The Game of War

Written by Robert E. Waters

The Game of War

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"Strategy without tactics is the slowest route to victory. Tactics without strategy is the noise before defeat."

—Sun Tzu

April 1635, somewhere near Zernez, Lower Engadin, Switzerland . . .

Klaus Gremminger stared into the lifeless eyes of General Herman Dettwiler and imagined victory. The arrogant, brash, but well-respected leader of von Allmen's small army was lying dead in his own tent, caught unawares and overrun. Gremminger smiled as he placed his hand over the man's eyes, closed them, and made the sign of the cross. Dettwiler was a Protestant, but he deserved at least a modicum of respect. He'd fought bravely, dogging Gremminger's men from one Alpine pass to the next, and his defense of the narrow road leading to Davos had been more than admirable. But now here he was, in a pool of his own blood, his leg severed by an old French cannon and the left side of his body scarred with saber slashes. It's mine, Gremminger said to himself, making the sign of the cross again. The Flüelapass is mine.

Gremminger turned quickly and pointed a long, sharp finger at a youth standing beside the flap of the tent. "Get the men ready, Amon. We're going to follow those bastards all the way to Davos."

The expression on the boy's face left a cold sting in Gremminger's heart. So too did the cool air flowing into the tent. He winced. It had been mild just this morning, but something had changed. "What is it?"

The boy swallowed and said, "Sir, Captain Galli reports that snow is falling on the Wisshorn and that soon it will be upon us here." He swallowed again, apparently unsure of how to continue. "We cannot pursue in this weather . . . so he says, sir."

Gremminger slammed a fist onto the table where Dettwiler lay, jarring the dead man and jostling his head left to right. He pulled his hand back. Was he still alive? How silly. The general was dead and that was that. Moving his head in such a fashion was nothing more than force upon the table. It was not a response to what Amon had said, nor was Dettwiler mocking him from the afterlife. More likely, Gremminger concluded, Dettwiler's soul was on its way to Hell, where it would rot with the rest of von Allmen's men who had suffered a similar fate during the ambush. And they deserved nothing less than eternal pain for throwing their support behind the Zehngerichtebund, the League of the Ten Jurisdictions, despite the fact that von Allmen's lands and holdings lay within the borders of the Gotteshausbund, the League of God's House.

Traitors!

And now with those devil Americans, who had literally fallen out of the sky in an event being called the Ring of Fire, the Zehngerichtebund and its capital Davos was growing more powerful by the day. They had not officially thrown their support behind the Americans and the USE, but Gremminger knew it was just a matter of time. Gregor von Allmen had, on many occasions, publicly denounced the Hapsburgs, the League of Ostend, and their campaign against the Swedish king and his up-time wizard allies. What was going on inside Germany had not trickled down into Switzerland, into the Grisons, but it was coming. The winds of change were blowing, and it was not a cold, bitter wind like the one ruffling the flap of the tent. It was a wind hot with war, sorrow, blood and smoke.

A courier burst into the tent and stood at attention, a dusting of snow melting on his dark wool coat. The light-haired boy caught his breath and held out a scrap of paper. "A note from Tarasp, My Lord."

Gremminger took it and read it quietly. It was a short note, scribbled hastily with a rich man's quill. Gremminger read it again, and again, and the cold spot in his heart warmed. He was surprised at what the note contained, surprised at who had written it. Then again, the political and military situation in Tarasp, in Austria, and even in Tyrol was infinitely uncertain these days. Competing Hapsburg interests lay everywhere. Who was a friend, a foe? Who knew? He looked at the note again. He was surprised, but pleasantly so. "Do we know yet who has taken command of Dettwiler's men?"

The two boys shook their heads. Amon spoke. "No, sir, not for certain, but we suspect Captain von Allmen. He was the general's personal assistant."

"Thomas von Allmen? Gregor's runt?"

The boy nodded.

Gremminger huffed. "This gets better and better."

He turned back to Dettwiler and smiled into the pale, stiffening face. He read the note again. "All right, Amon," he said. "Spread the word: We'll set camp here and wait out this snow. And then, in a few weeks when the passes reopen, we'll face von Allmen . . . and bleed his army to death."

The boys left the tent. Gremminger looked at Dettwiler's face again, making sure his eyes were closed. They were. Thank God for that.

He read the note again. He loved the words. They were like poetry, verse for the heart. Four little words, initialed by a captain.

The Spanish are coming.

LM

****

Thomas von Allmen dreamed of Vietnam. It was a recurring dream and one that he had begun having after his return from Grantville. It was a war that had not yet occurred in his time, in a place a world away, dealing with strange, exotic people he had never seen. Yet the dream was always there: the places where Americans and Viet Cong clashed in dense, lush jungles and where bombers rolled like thunder, dropping napalm to scorch the ground in hellfire. The Battle of Bong Son. The Battle of An Lao. The Tet Offensive. Ripcord. Saigon. Men clashing with weapons and materiel only magic could conceive. It was a waste of time for him to lose precious sleep on such a dream when there were far more pertinent ones he might be having. The American Revolution. The Napoleonic Wars. Even the American Civil War was more appropriate to his situation. But perhaps that was why he dreamed of Vietnam, for it took his mind off the reality of his world, his situation. Here he lay dreaming, slumped over a hastily constructed table, covered in cartography roughed out over hexagon paper, cluttered with tiny wooden blocks sporting NATO symbols carved into them like the initials of lovers on a spring tree. He was a member of Charlie Company, Third Platoon, dressed in jungle camouflage. He stepped through the thick underbrush in the humidity of a hot Asian night, caught his boot on a trip-wire, and screamed as his body ripped apart.

He awoke and the white dice clasped in his hand tumbled to the ground. He was not as sweaty as he usually was after such a dream, but perhaps that was because the flap on his tent was open and cool air swept in. It was getting warmer, and the late snows were melting away, but up here among Alpine rock, with the Silvretta Range in view, a cool breeze was a welcome change from the bitter wind that had plagued his disgruntled army.

My army.

The truth of it was just as strange now as it had been when he took command three weeks ago, after General Dettwiler's bitter and untimely death. Despite the odds against it, he had managed to rally the general's routing men and put them into a defensive position around a small village just ten miles east of Davos. Von Allmen shook his head at the memory and scooped up the loose dice. Routing Swiss. It was almost a contradiction in terms, as the Swiss had been known for centuries to be the toughest and most stalwart soldiers on any battlefield. They simply did not retreat, did not give ground or quarter. Swiss mercenaries were the prize possession of any European army, and his men had diminished that reputation.

But he could not blame the men. It wasn't their fault. They weren't to blame for Dettwiler's blunder. Von Allmen had warned his commanding officer about where he had deployed the army, had told him that Gremminger's troops, especially his cavalry, could make the distance from Zernez quicker than he realized. "How do you know such things?" the general had asked. Thomas' simple reply was, "Because I've played it out."

That was the wrong choice of words, Thomas realized now, but it had been too late to fix the error. An hour later, their surprised army was falling back onto itself, desperate to find protection from Gremminger's men who had outflanked a forward advance of fifty pike with flailing sabers, relentless hooves, and snaphaunces. Dettwiler lost his leg and bled out before anyone could do anything . . . and his body was left behind in the chaos and worsening weather. Such a disgrace!

What Thomas should have done from the very start was to pull the general into his tent and show him what he meant, how the narrow road up from Zernez was not as narrow as everyone thought, and that a determined commander could push his troops a little harder and reach the critical road juncture in half the time. Thomas knew this. He knew, because he'd walked that same narrow pass but five months ago and had painstakingly mapped out the road himself on hexagon paper. He knew because he'd played out the ambush with dice and blocks. He knew, because he'd gone to Grantville and studied American methods of war.

He could have easily gotten copies of books that had come out of Grantville. Even in Switzerland, there were plenty of texts about American wars fought from the eighteenth Century up to the Ring of Fire. But that hadn't been good enough. Thomas had needed to see these Americans up close and in person. He needed to divine their secrets by being in their town, by seeing how they walked, how they talked. These up-timers had handled themselves in battle surprisingly well since their arrival. Breitenfeld. Luebeck Bay. The Baltic Sea. It came as no surprise to Thomas that a large part of their prowess in battle was their superior weaponry. The League of Ostend had learned of that power the hard way. But there had to be something more, something tangible and qualitative that could only be discerned by being among them. Thomas had to find out.

So last autumn he had been given permission by his rather reluctant father to visit Grantville (with "quiet" allowances from the USE). General Dettwiler nearly dropped from his chair when he heard. "The kalbfleisch is going off to learn war in a bookshop!" he had said, laughing, shaking his head and slapping his knee. "Be careful not to cut your throat on their wicked parchments, for I would dearly miss my young, bookish, half-baked boy!" Thomas was happy that he could give the old mercenary such a cozy chuckle, but patiently took his leave before anything else was said. General Dettwiler was a skilled field soldier and mercenary and he had fought bravely on many battlefields. But he lacked imagination, and that, Thomas knew, was the future of warfare. With the arrival of the Americans, everything had changed.

He did not find what he was looking for initially. Day after day he pored over the books, much to the curiosity of the librarian Marietta Fielder, who watched him arrive each morning and then leave each night. There were dozens upon dozens of books and old war movies, some with amazing pictures and footage showing the allied offensive in the Argonne Forest during World War I, and the landings of the US 29th Infantry Division at Omaha Beach, World War II. He marveled at the bravery of Pickett's Charge at Gettysburg, and sat glaring in terror at a mushroom-shaped cloud over a Japanese city called Hiroshima. Page after page and reel after reel of war stories and eye-witness accounts. It was slow going with his elementary knowledge of English, but he pressed on, with eyes blood-red and weary by each day's end. He could not find what he was looking for. What was he looking for? He asked himself again and again. What do I hope to find? He knew the answer, but was afraid to admit it. I want to learn how to fight. I want to learn how to beat Gremminger and his Ostend dogs! But the answers were not lying there on the pages of those marvelous books or in the bright images of those wonderful films.

He was about to "throw in the towel," as the American expression went. Then he saw two boys, only five or six years younger than he, sitting in a corner hunched over a table covered with a map, with tiny pieces of cardboard strewn around in hexagon-shaped locations. It was a map of Europe and Northern Africa. It was a better-looking map than many hanging in the richest homes in Zurich. The boys were talking, ribbing each other, throwing dice and checking charts and tables. Occasionally they would move the cardboard pieces, flip them over, add new ones to this country or that, and were having a grand old time generally. Thomas hadn't realized just how close he'd gotten to them until one of them spoke.

"Hey, man, you're hogging the light!"

Thomas had no idea what that meant, but he backed away. "May I ask? What are you doing?"

He spoke in broken English, which neither seemed to understand fully. He tried again slower and with more care.

They nodded but were surprised at the question. One of the boys screwed up his face as if he'd bitten a lemon. "We're playing a game."

"A game?"

"Yeah. Have you never played a game before?"

Thomas nodded. He knew chess and was himself a pretty fine player, but he had never seen anything like this. "What kind of . . . game?"

They looked at each other. Then one said, "A wargame."

Kriegspiel? He'd never heard of anyone playing that on a tabletop. Chess was considered an abstract form of war, of course, but this? This seemed much more complicated and exacting, and he was enthralled.

So he sat with them and watched for the next three hours, studying their moves and listening to them talk. When they took a break, he asked questions, studied the pieces. "What do all these symbols mean?" he asked, and they pointed out each number, each symbol on the front and back of the counters. Some were infantry units; others, armor or artillery. The unit size of each counter ranged from Division up to Corps and Army. They were playing a "Strategic-Level World War II" game, one that had been donated to the library by friends of a young man named Larry Wild who had died in a naval battle just over a year ago. Thomas was so fascinated by this game that he found himself talking to them about his own problems.

"What you need are some good pike and shot or Napoleonic miniatures rules," said the boy named Joe Straley as he dumped his German counters into their plastic bag.

"Yeah," said the other boy, Sandy Eckerlin, as he folded up the map. "Something with a small unit count, something on the tactical level."

Thomas shook his head. "How do I find those?"

Sandy put the bag back into the game box and scratched his head. "I don't know. Let's see if there are any on the shelves."

Alas, there were not. Larry Wild's collection included many wargames, but no miniatures rules. "Well, no problem," said Joe. "We can figure something out."

For the next two days, they used one of the research rooms and hammered out some rules, decided that using a hexagon-based movement system (like the game they had been playing) was the best approach. A half mile per "hex" seemed appropriate; the distances between Davos and Zernez and its surrounding smaller towns weren't excessive; thirty to thirty-five miles at the most. They discussed the kinds of weapons the armies had, the number of men, the appropriate movement speeds of foot versus cavalry versus cannon. Sandy recommended that they find some old army men and glue them to bases to serve as "proxies" for Thomas' soldiers. Joe laughed. "Are you kidding? Who's gonna believe German grenadiersposing as Swiss pike?"

"They don't have to be believed, Joe," Sandy said, a little put out. "It's just a game."

The two days were up and Thomas had scribbled enough notes to fill a notebook. Before he left, he invited the boys to serve as his aides in camp, but their parents flatly refused. "My son isn't going to Switzerland to get himself killed in no foolish war," said Eckerlin's mother, and Joe's parents weren't very diplomatic about it either. Thomas understood. He thanked the boys profusely and before he left, Joe slapped a leather bag into his hand.

"Here, take some dice with you," he said. "There's an old twenty-sided in there and a few twelves and tens, but mostly six-siders. Larry Wild's old stash, used to slay dragons and orcs in D&D, I reckon. I don't think you'll be doing any of that, but they may come in handy."

Indeed they did.

****

Gremminger unbuttoned his grey wool coat. It was still cold, but the sun was high, and across the snow-topped mountains in the distance, there was sufficient heat to make the day pleasant. It was made even more pleasant by the formation of Spaniards who stood at attention before him in ranks of twenty men each. Tarasp had promised and had delivered, and in impressive numbers. "Two hundred fifty," Gremminger said, his eyes lit up like candles. "A good variety of weapons too, I will say. The Spanish have been busy."

Captain Luis Mendoza y Rodriguez nodded his appreciation, and said, "Thank you, Herr Gremminger. Spain is delighted to be of assistance in this most dangerous endeavor. I wish I could say that Bishop Mohr had delivered these men to you, but you understand his situation, I'm sure."

Yes, he did. The Bishop of Chur, Joseph Mohr von Zernetz, had always supported the God's House and its standing in the Grisons. Chur was the capital of the League, of course, but since the arrival of the Americans and the subsequent creation of the USE, Mohr's allegiance had come into question. Pressure from German and Italian interests (both financial and political) had put entirely too much strain on the old priest, and his health was failing as well. Now close to death, he'd gotten soft and indecisive. Gremminger had given the man a chance to prove his loyalty by requesting support. Mohr had refused. Gremminger shook his head. At least some of the Hapsburgs in Tarasp still had back-bone. But . . . "You understand, Captain Mendoza, that my quarrel with Gregor von Allmen has nothing to do with the League of Ostend and their political mechanizations. My purpose is strictly mercenary, as the saying goes. Von Allmen stole land from my father. I intend on getting it back." He turned and faced the Spanish captain. "Entiende?"

The feud between the Gremminger's and von Allmen's went back thirty years, when a mutual agreement was made to swap disputed lands. The agreement seemed to be holding, until the young, impetuous Gregor von Allmen took it upon himself to violate the agreement and reclaim those lands. The Gremminger's had not been in a position to protest in force at the time. Such was not the case now.

Mendoza nodded and Gremminger could spot a tiny wink in the Spaniard's right eye. "Of course, señor. My associates in Tarasp just feel that, in these troubled times, it's best to show support for a fellow Catholic who has expressed his el amor que no se muere . . . oh how do you say it? His . . . undying love for God and for the Valtellina."

"Of course." Gremminger nodded. Then he noticed the gun strapped to Captain Mendoza's back. He pointed to it. "What's that?"

Mendoza's face spread in a mighty grin and he swung the gun off his shoulder and presented it to Gremminger. "Ah! This is what I wanted to show you. New weapon, fresh out of manufacture. There aren't many of them, understand, but enough to make quite an impressive showing."

"What is it?"

Mendoza turned it round and round in his hands. "It's what the Americans call an 1853 Enfield muzzleloader, used with minié ball, housing a flintlock ignition system. It has an engagement range of nearly four hundred yards, and an effective range of two hundred fifty yards. A good man can fire two, perhaps three, rounds per minute."

Gremminger took the rifle and studied it. "How did you get it?"

"The Americans aren't the only ones who can make weapons, señor. This particular piece was made in Suhl, you see. They are difficult to produce, but not impossible."

"How many do you have?"

"Twenty." Mendoza turned to his men and said, "Presenten!"

Twenty among the ranks held up their rifles. Gremminger looked at them, delight covering his face. Not only had his army swelled to just over a thousand men with the Spanish arrival, but its firepower had grown precipitously as well. Spread out over so many ranks, however, did not make sense; their effectiveness would be diminished in the din of battle. But together . . .

He tossed the rifle back to Mendoza and said, "Captain, please extend my thanks to your associates for this pleasant gift you have offered. We accept Spain's support, and we welcome you to Zernez. I think you will find the air and the fighting here most agreeable to your warrior sensibilities. My spies tell me that our opponent, Thomas von Allmen, sits day and night in his tent, toiling over what we do not know, but I suspect he's pulling out his fair hair over what to do. He's young, inexperienced, and has never led men into battle. Let him rot in that tent for all I care! With your arrival, victory is all but assured, and with your new guns, it's simply a matter of time. But if I may, I would like to take your Enfield riflemen and put them into one unit. And, Captain, can your men ride horses?"

Mendoza nodded. "Certainly, General. The Spanish are born in the saddle. What do you intend?"

Gremminger turned and looked over the horizon, toward the wall of snow-capped mountains. He smiled.

"I have an idea."

****

"That's the most ridiculous idea I've ever heard!"

Captain Lukas Goepfert was never one to restrain his opinion, and as Thomas moved his blocks in the manner most objectionable to his older confidant, he smiled. "You forget, Herr Goepfert, that I know what I'm doing."

Goepfert huffed. "That's debatable. Captain Elsinger's cavalry will cut you to pieces."

Thomas smiled again and moved his smaller, less-effective pike block into an adjacent hex. The unit had already suffered losses and was marked with a tiny flag that indicated its "shaken" status, which meant that if it took additional casualties or was forced to retreat in the face of an unshaken cavalry unit, it might "rout" out of existence.

Elsinger, who was in command of Gremminger's army (seventeen blocks strong), smiled and moved his fresh cavalry block into the space with the shaken pikemen. "Don't forget, Elsinger, that you must first take a morale check before moving your cavalry into my space."

"What?"

Thomas nodded. "That's right. Entering the frontal arch of a hex occupied by a pike block, regardless of its status, requires a check."

Elsinger picked up his dice, shook them rudely, and tossed them into a wooden box near the tabletop. He rolled a five and a one. "Let's check the chart."

Thomas grabbed the morale chart which he had carefully scripted onto a piece of paper, cross-referenced the numbers rolled and got the result. "Your unit is hesitant, which means that it can still perform the charge, but its strength is reduced by one to a four."

"Ridiculous!" barked Elsinger.

Thomas shook his head. "Not at all. My men may be weakened but they still hold eighteen-foot poles that will tear your horses to shreds. Your cavalry follow orders, Elsinger, but remember that they do maintain a certain amount of self-preservation. We're not dealing with Huscarls or Japanese samurai here. Thank God you didn't roll snake-eyes! Your charge would have been over before it began."

"And if I had rolled boxcars?"

"Then my men would have routed away and you would have been able to pursue and conduct an overrun attack," Thomas said, growing impatient with his captains' lack of memory of the rules. They had played this scenario many times, and he had not created a rule set that was overly complicated. He'd only incorporated basic, simple principles of war. They should be old-hats at this by now, as the Americans might say. And he had made it even easier by allowing them to play on an open tabletop.

The most ideal situation, of course, would have been to establish a double-blind environment, where the opposing forces and commanders were in separate tents, thus creating a proper "fog of war." Such a setting, however, was not possible. Thomas had neither the time nor the resources to construct and train for such play. Perhaps someday he could, but Gremminger was on the move, and real men would be dying soon. They needed to get this right, and quickly.

"Your cavalry is under the command of Captain Murner," Thomas said, pointing to the command block, "one of Gremminger's best. I have him rated as steady so you will not suffer any further strength loss due to commander unreliability, but my pike will receive a defense bonus of one because they are within range of Goepfert's command block, plus they have fresh snaplock skirmishers stacked with them in the hex, which helps to strengthen their resolve."

"Why won't your skirmishers have to take a morale check?" Elsinger asked.

"Because that's what skirmishers are for," Thomas said, "screening pike blocks and reducing the effectiveness of cavalry charges. If they fail in that by breaking before a charge, their officers should be shot!"

"And why aren't we working in tercios? You've got all the blocks sorted out into their respective weapon types. They should be combined."

Thomas shook his head. "Tercios is a Spanish formation."

"Not exclusively. Other nations use it at as well."

"It's a fine formation, Elsinger, but we don't have enough men for tercios." Thomas' frustration was growing again. "That only works well with thousands. We've less than eight hundred. If we start mixing our unit types, they'll be less effective. We need concentrated firepower for narrow passes. Besides, we are in effect working in tercios anyway, since I allow stacking, so pike blocks can stack with cavalry, with guns, and so on. Now, let's proceed."

Thomas picked up two ten-sided dice and handed one to Elsinger. "You're going to get destroyed," Goepfert whispered into Thomas' ear. Thomas nodded. "Perhaps."

They rolled off in the wooden box. "Okay," Thomas said, "you rolled six and I rolled three. Now we add our respective combat strengths to our rolls to get a total of six and ten. Let's check the combat result table."

Thomas had opted for ten-sided dice for combat because it gave more result gradation as opposed to a single six-sided die, or even two sixes. Being able to roll a natural zero also gave you the option of using it as a zero or a ten depending upon your combat model, and allowed for critical success or failure. The numbers that they rolled were pretty average.

Thomas checked the chart and said, "Your roll of four greater than me gives us a result number of two with asterisk, which means that I can either take two damage points, stand my ground and roll another round of combat as a melee engagement, or I can take one damage point and retreat one hex and allow you a free pursuit. I would only take that option, however, if I could retreat to terrain which would give me a better defensive bonus." Thomas pointed to the map. "As you can see, there are no such terrain elements in that area."

"Ah!" Elsinger said, almost giddy. "Then you'll take your two points of damage and be destroyed."

"Not yet. Remember, I have skirmishers in the hex, which allows me the option of trying a screened retreat."

"It'll never work."

Thomas ignored the comment and rolled his die. "I add my skirmisher unit's screen value of three to my seven and I get a ten, which is twice the value of your cavalry unit's current movement value. So this allows me to retreat my wounded pike unit one hex. I still take a point of damage, which will prompt another morale check, but my successful screen prevents you from pursuing. And . . ."

"Now it's our turn," Goepfert said, leaning over the map, "and his cavalry is stuck in position, fighting off stubborn gunmen, while my cavalry can sweep around there . . . and charge from the rear arch."

Thomas smiled. Finally, they were understanding things, seeing how the rules affected movement, how their combat and skirmish values (which they had helped to formulate in the dead of winter last December) affected enemy cavalry movement. They were seeing how each commander's psychological profile (steady, rash, cautious, bold) altered the overall combat effectiveness of their units. They were getting it, and he was relieved.

"Yes," Elsinger said, tossing his die down and tipping his cavalry block over, "but if you had rolled poorly at any time during this exchange, you would have—"

"I might have routed or exploded in place, which would have given your cavalry an overrun bonus and you would have been able to reposition yourself for a counter attack. Yes, I know the rules."

Thomas put down his die. "This is not about winning and losing, gentlemen. If I had rolled poorly, I would be as satisfied in defeat as I am in victory. Kriegspiel is not about victory. It's about practice—being able to put our men through their paces without actually expending them in the field, without forcing them to slog their way through passes choked in snow, at altitudes that make the most stalwart soldier lose consciousness. We can keep from expending materiel that we cannot afford to lose. We can practice tactics, like we have been doing, again and again and again, and see what works, what doesn't, and then adjust our numbers, our variables, until we're satisfied that we've got it right. Each time we win here, we try it again and employ a different tactic. We see what works, what doesn't, and hopefully on the battlefield, you will employ the lessons we've learned.

"Gentlemen, I know what's said of me. I know I'm kalbfleisch, and I know losing Dettwiler was a serious blow to the morale of our men. Even my father contemplated striking a deal with Gremminger. But what's done is done. All I can do is use the gifts I've been given by God. I'm the lowly third son of a powerful father who's nearing death. My oldest brother awaits this event with eager humility. My other brother worships our Lord in Lucerne. I have this," Thomas pointed to his head, "and mathematics. Mathematics is the universal language, and it is possible, with careful and diligent manipulation, to use it to model war. That is what we do here. That is what I learned in Grantville."

"But sir," Goepfert said, quietly, "there may come a time when you will have to put the dice down and lead your men."

Thomas nodded but felt the tears of fear well in his eyes. God help us all.

They were silent for a long moment. Thomas blinked, shook his head, and said, "I think you're right, Elsinger. I think our skirmish values are too high. We'll reduce them to a five and try again."

Before they finished setting up for another go, a messenger entered the tent.

"Yes, what is it?"

The boy nodded and said, "My Lord, Captain Buss says that Gremminger has received Spanish mercenaries."

"Bastard Hapsburgs!" growled Elsinger.

Thomas's heart sank. "How many?"

The messenger shook his head. "Could not get close enough for an accurate count, but he suspects one hundred, one hundred fifty . . . maybe more. And, My Lord, some of them have up-time rifles."

"What kind?" Goepfert said.

"We do not know, sir. But they're rifles for sure. Our man watched them drill. They're powerful. At least twice the effectiveness of our own guns."

"How are they positioned in the ranks?"

"They aren't in the ranks, my Lord. They comprise one unit of twenty. And they're being fitted as riders."

"Cavalry?" Goepfert seemed shocked.

Thomas grit his teeth and backed away from the table. A unit of twenty Spanish riflemen on horseback, firing at twice the effectiveness of his own snaplocks. They'd probably field at three times effectiveness in practice, though, for just having those weapons in hand would embolden them beyond their normal strength. They certainly could not fire effectively on horseback, especially in this rocky terrain, so they will likely dismount and take a defensive position like cavalry did in the American Civil War, or like Irish hobilars. But they would be fast, mounting and moving out of harm's way and appearing somewhere else to harry his men. Thomas shook his head.

Gremminger, you sneaky son of a bitch.

He turned back to the tables. "Okay, the die is cast. Gentlemen, return to your commands and get your men ready. It's time to face the Catholics." He leaned over the map and began resetting the blocks into their starting positions. "I want continual reports, by the hour. Understand?"

"Yes, my Lord," Elsinger said. "What will you be doing?"

Thomas looked up and smiled. "I'll be here . . . running the numbers."

****

"Dismount!"

Captain Mendoza gave the order as his cavalry cleared the tiny creek running down the center of the pass. Men came off their horses even before they slowed and some tumbled into the water, breaking their fall by dropping their Enfields and catching themselves before impaling their bodies on the sharp rocks below the melting ice. Mendoza cursed and helped a man to his feet, gave him back his rifle and pushed him to the bank. "Get ready to fire!"

About a hundred yards ahead of their position stood a thin line of pike, taking cover behind piles of rocks and fence rails. Mendoza knelt down, loaded his weapon, and set the barrel carefully in the crook of a tree. He cocked the hammer and waited until every man was ready.

"Fire!"

Down the line the Enfields fired, plumes of smoke following the minié balls as they rifled out of the long barrels and struck the breastworks in front of von Allmen's pikemen. The sheer force of those powerful bullets tore the railings apart, and men behind them wailed as their legs and arms were shattered by low muzzle velocity wounds.

"Reload!"

They loaded their guns and fired again, and another round of fearful screams filled the cold Alpine air. Those still alive after the second volley began to retreat and Mendoza ordered his men back in the saddle to pursue.

On and on it went for the next several miles. Where are their guns? Mendoza wondered. Where are their cavalry? Just one pitiful little screen after the next, ten to fifteen men each. Mendoza considered charging the fifth screen line but reconsidered at the last moment. He only had twenty men, whose purpose was to move up this pass quickly and outflank von Allmen's army. Gremminger had assured him that this route was easily traversable and that Mendoza should not worry. "Von Allmen doesn't know war from waste," he said. "You'll move fast and hit him from the rear while I move my army down the Flüelaand strike like a hammer. Once in position behind his lines, find good ground and kill them on the retreat."

But the pass was too narrow to maneuver around the pike screens, and if he tried, he'd lose men. He couldn't afford to lose a single one.

On the seventh screen, he ordered a retreat. "Gremminger be damned," he said and kicked the sides of his horse.

Three miles back, guns began to fire along the ridgelines.

Not cannon, for it would have been impossible to put such heavy barrels among the thick spruce, but snaplock, flintlock, and the occasional wheellock. Two or three men in each team, spread thin among the trees, taking single shots at Mendoza's men as they tried to gallop out of harm's way. But the creek split his force, and their retreat was slowed by bullets hitting their horses. When the third horse went down, Mendoza realized that they were not trying to shoot his men; they were purposefully targeting the horses. It made sense in a way, Mendoza admitted. Trying to hit a moving target with inaccurate weapons was difficult at best, so why not target the biggest piece of flesh on the field? Another horse went down, and suddenly his men stopped, turned in the saddle or pulled themselves out of the water, and began shooting wildly up the ridgeline.

"Bastante!" Mendoza said, pulling his saber and whipping it into the air. "Enough. Don't waste shots. Remount the fallen men and move! Muevan!"

For the next three miles, Mendoza's impromptu hobilars fought for their lives. By the time they cleared the pass, they had lost twelve horses, five men, and Mendoza himself had been shot in the right arm.

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